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ABOUTCAPABILITIESTITLESCONTENTCREWHire Ryan
Available for work

FULL-STACK CREATIVE · COMMUNITY LEAD · GAME CAPTURE ARTIST

RyanRed.

A one-man army for all things creative and community.

Whatever the project needs. I do it end to end.

10+
Years in games
20+
Titles shipped
2×
Steam best-seller
30K+
Players on our own title
About

BUILT FROM
THE GAME UP.

Whatever the project needs. Community, content, creative direction, social media, production. I do it end to end. Seven years full-stack, four directing creative, and a decade keeping player communities alive.

With my crew, we shipped our own title to 30,000+ active users and hit Steam best-seller twice.

Deep in games. Ten years, every role.

ExperienceYears
  • Community Management10+
  • Full-Stack Creative7+
  • Social Media Management6+
  • Creative Direction4+
Capabilities

Every part
covered.

Lead Offering7+ Years

Full-Stack Creative

One hire, the whole creative pipeline. Design, video, written content, web, social media and production. End to end, without the overhead of five people.

GAME CAPTURE PROVIDEO EDITINGPHOTOSHOPSCRIPTING & STORYBOARDSMUSIC MIXING

Community Management

10+ Yrs

Building and moderating player communities, including the 30k+ active base on our own title, Fault: Elder Orb.

  • ·Lead & train moderators
  • ·Community growth
  • ·Event planning & hosting
  • ·Soft-skill expert

Creative Direction

4+ Yrs

Setting creative vision and steering teams to ship it, concept through launch.

  • ·Manage content creators
  • ·Full briefs & assets
  • ·Brand vision across content
  • ·Up-levels with own edits

Social Media Management

6+ Yrs

Content and campaigns that travel, the biggest into the millions of views.

  • ·Manage social-media calendars
  • ·Copywriting
  • ·Data tracking & reports
  • ·Engagement & trend chasing

Game Capture Artist

7+ Yrs

Capturing clean, cinematic gameplay footage, the raw material behind every trailer, clip and campaign.

  • ·Cinematic gameplay capture
  • ·Multi-angle & b-roll
  • ·Capture tooling & setup
  • ·Footage libraries

How I Work

How I Work
Discover

Brief & Goals

We align on what success looks like before a single asset is made.

Plan

Strategy & Direction

Channel plan, creative direction and asset requirements: the full picture before execution.

Execute

Build End to End

Content, community, creative and social media, all handled start to finish without the overhead.

Launch

Ship & Iterate

I stay in it through launch and beyond, measuring, adjusting and keeping momentum alive.

10+
Years in games
20+
Titles in 5 years
2×
Steam best-seller
30K+
Players I've grown
Titles

SHIPPED &
CONTRIBUTED ON

From AAA franchises to scrappy indies. 20+ titles in five years across the industry.

The Story

MEET RYAN.

I didn't start in games. I was a Canadian musician and a sign installer, just a guy obsessed with video games and the people who play them. When Covid hit and the work dried up, I decided to turn that obsession into a career.

With a crew of developer friends, we launched our own title, Fault: Elder Orb, and grew it past 30,000 active players, hitting the Steam best-seller list twice. That was the start. Ten years later I've worn every hat there is, across more than twenty titles: community, content, creative direction, social media, production. I never stopped being a fan. I just learned how to build the things I love.

Ryan Red playing guitar on stage
On stage
The Scene

Where the
work happens.

GDC, gamescom, Unreal Fest, booths, panels and interviews. This job happens in the room.

Fault: Elder Orb · industry event
Fault: Elder Orb · industry event
GDC · San Francisco
GDC · San Francisco
gamescom · Cologne · Fault: Elder Orb crew
gamescom · Cologne · Fault: Elder Orb crew
Behind the mic
Behind the mic
Panelist · Inside Unreal (Epic Games)
Panelist · Inside Unreal (Epic Games)
Between sessions
Between sessions
Brown Dust II booth crew
Brown Dust II booth crew
On camera · GDC show floor
On camera · GDC show floor
Booth duty · GDC
Booth duty · GDC
Unreal Fest
Unreal Fest
After hours · GDC
After hours · GDC
Powering the future of gaming
Powering the future of gaming
With the crew
With the crew
On the show floor
On the show floor
Featured Work

CONTENT &
COMMUNITY.

Real posts I've made and managed across platforms, from short-form to long, launches to community moments. Drag or hover to explore.

3K+
Videos made
The Crew

I DON'T COME
ALONE.

Hire me and you get more than one person. I bring my own crew of QA testers and moderators ready on day one, plus animators and specialists on demand.

QA

Dedicated Testers

A trusted QA team that already knows how I work, productive from day one.

MOD

Moderation Team

Experienced moderators keeping your community healthy and active around the clock.

+

On-Call Specialists

Animators and creatives I pull in when the work calls for extra hands.

Need more scale?

When a project is bigger than one person, I also work alongside a full agency that can staff up to fit: same standards, more hands. However big the brief, there's a way to make it work.

Currently available
Enquire

WORK WITH
RYAN.

10+
Years experience
20+
Titles shipped
2×
Steam best-seller
30K+
Active players

What happens next

  1. 01I review your brief the same day
  2. 02Quick call to check scope and fit
  3. 03Proposal back to you within 48 hours
Book a 30-min call

Prefer to skip the form? Grab a time that works.

Tell me what you're building. I'll get back within 24 hours.

Pricing

Let's talk budget

Every project's different, so I don't do one-size-fits-all pricing. Tell me your budget and scope in the form and I'll tailor a plan to fit, from a one-off campaign to a full-time engagement.

Full-time, part-time or contract, all negotiable.